HUMBBL

Sunday, August 20, 2006

Weighing in… (Please read the whole thing)

With the recent re-interpretation of Nuffle’s holy texts, we all seem to be in a quandary. Should we turn a blind eye to these new revelations and hold fast in our current convictions? Or should we adopt this new gospel as our own?

Before I start sounding even more like the good Pastor, let me give my own opinion on the matter.

First and foremost, out current ruleset is broken. Aging, negative monies, and a handicap system that promotes uneven games just scratches the surface of the issues. LRB5 fixes the majority of these issues.

Second, we have all shown in different amounts an unwillingness to properly review our current rules and make sound decisions to fix/improve them. In fact, the one time we did legitimately try to deeply analyze our ruleset, we all agreed the interactions between the rules were too subtle for us all to fully grasp and that modifying rules individually could result in very negative side effects.

Third, by removing the burden of “fixing” the base rules one by one, we can all focus on our own teams, and the nifty “new” rules we like so much (ie: Secret Weapons, Cyberware, Spellcasters, Stadiums, Special Tournaments, etc…).

All of this of course led us to approving the “official adoption” proposal which Hobratsch now wishes to rescind.

Moving HUMBBL over to LRB5 is actually a very straightforward task. For the most part it involves very slight and very logical modifications to either our current HUMBBL ruleset or to LRB5. These changes I have already outlined in my two previous LRB5 proposals (which have technically passed).

The only direct conflict is with Secret Weapons. For Secret Weapons I see a number of possible solutions. Of those, the two best are: 1) Allow one new secret weapon position player per team (Sir Helpful believes this is too powerful) or 2) Allow secret weapons as inducements. Each has its own pros and cons, but we can discuss those at a different time.

I could begin arguing specific points, but I’d rather discuss with you my vision for HUMBBL in the future assuming we adopt LRB5.

One, I have almost completed a new spreadsheet for our league (based on LRB5). It’s an Excel based database and will not lose season to season data like our current spreadsheet does. All the Team Data is currently accurate up to week 5 of the current round, but I have yet to fix or enter the Player Data. An example can be seen here:

http://home.comcast.net/~humbbl/

Two, I would like to see a pdf based HUMBBL rulebook containing all of our rules. This would include the base game rules, plus all of our additions. An example 1st sixteen pages is here (Please note the HUMBBL specific “Did You Knows” and “Slow Motion Replays"):

http://home.comcast.net/~humbbl/humbbl_lrb_ex.pdf

For an even better example, here is the current Weather page. It’s much cleaner and easier to reference than our current rulebook:

http://home.comcast.net/~humbbl/weather.pdf

Three, I would like to revive the old HUMBBL Owner’s Association website. For a reminder, the old REBBL based website can be found here:

http://home.comcast.net/~humbbl/oa/

Four, along with the above, I would like to begin a HUMBBL specific forum for posting game results, rules proposals, and for general discussion. Our blog does a good job, but is not ideal.
Combined, these four items would become the basis of our new website.

The overall goal here is to make the league vibrant. By having the base rules fixed we can focus on what each of us finds fun vs. arguing over the basic rules. By finally having an opportunity to discuss and improve our “extra” stuff, the league will become even more enjoyable.

Wow, I have a lot more to say, but this is already long enough. Maybe we need another conference call…

- Arden Mors

16 Comments:

  • If enough people would like a conference call to discuss these matters I can easily set one up at any time.

    - Arden Mors.

    By Blogger Arden Mors, at 2:59 PM  

  • I strongly support a new PHP based web site to handle all tasks of managing the league.

    By Blogger Thomas MacDevitt, at 10:08 PM  

  • I guess my main issue is that with our current rules I havn't been having fun.

    Also, as far as our fun and entertaining mods are concerned, those would stick around even if we switch to LRB5.

    Finally, the sooner we decide which ruleset, the sooner we can implement other changes before the next round. If we stick with our current rules this will most likely involve extensive discussions on improving our core rules. If we move to LRB5 it will involve discussing our extra mods and how to make them the most fun in light of the new core rules.

    Personally, I would vastly prefer switching our discussion from the core rules to the extra (more fun) mods.

    - Arden Mors.

    P.S: Thanks for your feedback Dave!

    By Blogger Arden Mors, at 11:19 AM  

  • To address some of Grambo's concerns...

    For HUMBBL, we currently have spiralling expenses starting at a TV of 2000k and increasing in increments of 250k. This is in stark contrast to the 1750k starting point and 150k increments of LRB5.

    I assume this addresses Grambo's concern and should allow TVs to naturally peak on their own with only a slight diminishment in team earnings over time. In fact, I suspect teams will have slightly more money overall with these expense settings than our old rules.

    I made a proposal about secret weapons that I felt was fair, but we had little discussion. I feel as if there are a number of possible solutions, but we need to be commited to one ruleset or another before really hashing it out.

    As for fouling... well, I personally want to see where the new rules place us at the end of a season vs. the old rules. I for one will foul more. The overall effect will admittedly be less, but I want to see how it plays out. I don't have strong feelings either way however, just a personal preference.

    - Arden.

    By Blogger Arden Mors, at 2:04 PM  

  • I hate how every mutation on my chaos team is now a wasted double.

    The new skill system does not change the fact that the best three skills you should get for a hitter are block, tackle and Mighty blow.

    By Blogger Thomas MacDevitt, at 4:10 PM  

  • Teams may gain less money early on, but in HUMBBL most of our teams are already well developed. If a new team arrives, death is unlikely because of the availability of apothecaries as inducements. Even then, teams with less than 11 players get to boost their team up to 11 before the match for free. Finally, even if you lost your 1st 9 games you would average over 270k. More than enough to hire a couple of replacements.

    - Arden.

    By Blogger Arden Mors, at 11:16 AM  

  • Graeme,

    I was looking at straight knock down cas %

    Grab and Juggernaut do not increase your cas% AFAIK.

    By Blogger Thomas MacDevitt, at 11:59 AM  

  • In which case, Piling On is far better than Tackle most of the time.

    - Arden.

    By Blogger Arden Mors, at 12:10 PM  

  • Which still makes me feel like my beastmen get screwed on this reorg.

    Really only Norse, Chaos Dwarves and Dark elves prosper under this new rule set.

    By Blogger Thomas MacDevitt, at 3:52 PM  

  • BTW if we do drop ageing, we should also drop our "resting for a round and pay 50K healing rule"

    If ageing is no longer an option to stymie player development, then we should also remove our counter to ageing.

    By Blogger Thomas MacDevitt, at 11:46 PM  

  • We're replacing aging with more on the pitch injuries. If an injury is made on the pitch it shouldn't be able to be healed?

    I'm not sure and am more than willing to discuss the point. I would suspect allowing players to rest would mitigate Pastor's concern over "fewer experienced players" however.

    - Arden.

    By Blogger Arden Mors, at 7:23 PM  

  • Yes. It can be healed by special events, tournament prizes and end of round rolls.

    Ageing is a necessary evil in LRB4.0 so we adopted ways to counter its effect. If we get rid of ageing, lets drop these crutches we have also.

    By Blogger Thomas MacDevitt, at 8:39 PM  

  • OK, the primary vehicle for keeping TV close to 200 in LRB5 is spiraling expenses. Our current setup for spiralling expenses is signifigantly more lax and will actually give our highest rated teams more money overall than our current system. If anything, I see our teams peaking at their natural peak vs. any arbitrary peak forced by money matters.

    Beyond spiralling expenses, there is very little in LRB5 to peak a team at 200 TV. The apothecary change is not in any way severe enough to cause that or limit us from having star quality players.

    Further, LRB5 introduces MORE interesting combinations of skills than we have now.

    Finally, if we keep 7 star player rolls as I assume we will, I expect we'll have a league with a lot of flavor and skillful players.

    LRB5 introduces more good than bad in my opinion. The bad is also easily remedied whereas fixing our current rules requires signifigantly heavier duty fixes. My hope is that by switching to LRB5 we can talk less about the base rules and focus more on our teams and our extra 'flavor' (ie: coach special abilities etc...).

    - Arden.

    By Blogger Arden Mors, at 3:02 PM  

  • I'm not very interested in spending the time to type up a detailed argument on all the reasons our current HUMBBL ruleset is "broken". Especially since a) I am uncertain of the attention each of my fellow owners has spent reviewing LRB5 and I don't want to have to "walk" anyone through certain key differences, b) because it would be very long and time consuming, and c) a conference call or other medium would be preferable.

    That said, I will address the topics of aging and our handicap system as soon as I have time since these are two areas where understanding needs to be reached.

    - Arden.

    By Blogger Arden Mors, at 12:35 AM  

  • It appears that not typing up a detailed arguement, or at least having a detailed conversation has cost you Lord Altdorff's vote. Spend the time to convience your fellow owners or this league will go in a directiuon that you do not wish it to go.

    All the more reason by the way for me to wait until the deadline to cast my vote.

    By Blogger Thomas MacDevitt, at 9:20 AM  

  • Basically to me the decision is either:

    put new stuff in and then take away bad, or

    put in good stuff

    By Blogger Thomas MacDevitt, at 12:35 PM  

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